| couples(std::list< ID > *couples) const (defined in dmn::DBGame) | dmn::DBGame | |
| DBGame(Game *module, ID match) | dmn::DBGame | |
| delete_couple(ID couple) (defined in dmn::DBGame) | dmn::DBGame | |
| delete_display(ID display) (defined in dmn::DBGame) | dmn::DBGame | |
| delete_hand(ID hand) (defined in dmn::DBGame) | dmn::DBGame | |
| displays(std::list< ID > *displays) const (defined in dmn::DBGame) | dmn::DBGame | |
| hands(std::list< ID > *hands) const (defined in dmn::DBGame) | dmn::DBGame | |
| insert_couple(ID couple) (defined in dmn::DBGame) | dmn::DBGame | |
| insert_display(ID display) (defined in dmn::DBGame) | dmn::DBGame | |
| insert_hand(ID hand) (defined in dmn::DBGame) | dmn::DBGame | |
| match() const (defined in dmn::DBGame) | dmn::DBGame | |
| module() const (defined in dmn::DBGame) | dmn::DBGame | 
 1.3.4
 
1.3.4