couples(std::list< ID > *couples) const (defined in dmn::DBGame) | dmn::DBGame | |
DBGame(Game *module, ID match) | dmn::DBGame | |
delete_couple(ID couple) (defined in dmn::DBGame) | dmn::DBGame | |
delete_display(ID display) (defined in dmn::DBGame) | dmn::DBGame | |
delete_hand(ID hand) (defined in dmn::DBGame) | dmn::DBGame | |
displays(std::list< ID > *displays) const (defined in dmn::DBGame) | dmn::DBGame | |
hands(std::list< ID > *hands) const (defined in dmn::DBGame) | dmn::DBGame | |
insert_couple(ID couple) (defined in dmn::DBGame) | dmn::DBGame | |
insert_display(ID display) (defined in dmn::DBGame) | dmn::DBGame | |
insert_hand(ID hand) (defined in dmn::DBGame) | dmn::DBGame | |
match() const (defined in dmn::DBGame) | dmn::DBGame | |
module() const (defined in dmn::DBGame) | dmn::DBGame |