DBHand(Hand *module, ID game) | dmn::DBHand | |
delete_display(ID display) (defined in dmn::DBHand) | dmn::DBHand | |
delete_player(ID player) (defined in dmn::DBHand) | dmn::DBHand | |
delete_sound(ID sound) (defined in dmn::DBHand) | dmn::DBHand | |
displays(std::list< ID > *displays) const (defined in dmn::DBHand) | dmn::DBHand | |
game() const (defined in dmn::DBHand) | dmn::DBHand | |
insert_display(ID display) (defined in dmn::DBHand) | dmn::DBHand | |
insert_player(ID player) (defined in dmn::DBHand) | dmn::DBHand | |
insert_sound(ID sound) (defined in dmn::DBHand) | dmn::DBHand | |
module() const (defined in dmn::DBHand) | dmn::DBHand | |
players(std::list< ID > *players) const (defined in dmn::DBHand) | dmn::DBHand | |
sounds(std::list< ID > *sounds) const (defined in dmn::DBHand) | dmn::DBHand |