| DBHand(Hand *module, ID game) | dmn::DBHand | |
| delete_display(ID display) (defined in dmn::DBHand) | dmn::DBHand | |
| delete_player(ID player) (defined in dmn::DBHand) | dmn::DBHand | |
| delete_sound(ID sound) (defined in dmn::DBHand) | dmn::DBHand | |
| displays(std::list< ID > *displays) const (defined in dmn::DBHand) | dmn::DBHand | |
| game() const (defined in dmn::DBHand) | dmn::DBHand | |
| insert_display(ID display) (defined in dmn::DBHand) | dmn::DBHand | |
| insert_player(ID player) (defined in dmn::DBHand) | dmn::DBHand | |
| insert_sound(ID sound) (defined in dmn::DBHand) | dmn::DBHand | |
| module() const (defined in dmn::DBHand) | dmn::DBHand | |
| players(std::list< ID > *players) const (defined in dmn::DBHand) | dmn::DBHand | |
| sounds(std::list< ID > *sounds) const (defined in dmn::DBHand) | dmn::DBHand |
1.3.4