configure(Core *core)=0 | dmn::Game | [pure virtual] |
desc() const | dmn::Module | |
Game() | dmn::Game | |
id() const | dmn::Module | |
is_finished()=0 | dmn::Game | [pure virtual] |
is_first_hand(ID hand)=0 | dmn::Game | [pure virtual] |
Module() | dmn::Module | |
name() const | dmn::Module | |
next_hand(ID hand, std::list< ID > *players)=0 | dmn::Game | [pure virtual] |
next_turn()=0 | dmn::Game | [pure virtual] |
points_to_win()=0 | dmn::Game | [pure virtual] |
score_board(std::list< Score > *score)=0 | dmn::Game | [pure virtual] |
set_desc(const std::string &desc) | dmn::Module | [protected] |
set_hand_winner(ID hand, ID couple, Points points)=0 | dmn::Game | [pure virtual] |
set_name(const std::string &name) | dmn::Module | [protected] |
set_type(ModuleType type=ModuleNONE) | dmn::Module | [protected] |
set_version(const std::string &version) | dmn::Module | [protected] |
type() const | dmn::Module | |
version() const | dmn::Module | |
winner()=0 | dmn::Game | [pure virtual] |
~Game() | dmn::Game | [inline, virtual] |
~Module() | dmn::Module |