| configure(Core *core)=0 | dmn::Game | [pure virtual] |
| desc() const | dmn::Module | |
| Game() | dmn::Game | |
| id() const | dmn::Module | |
| is_finished()=0 | dmn::Game | [pure virtual] |
| is_first_hand(ID hand)=0 | dmn::Game | [pure virtual] |
| Module() | dmn::Module | |
| name() const | dmn::Module | |
| next_hand(ID hand, std::list< ID > *players)=0 | dmn::Game | [pure virtual] |
| next_turn()=0 | dmn::Game | [pure virtual] |
| points_to_win()=0 | dmn::Game | [pure virtual] |
| score_board(std::list< Score > *score)=0 | dmn::Game | [pure virtual] |
| set_desc(const std::string &desc) | dmn::Module | [protected] |
| set_hand_winner(ID hand, ID couple, Points points)=0 | dmn::Game | [pure virtual] |
| set_name(const std::string &name) | dmn::Module | [protected] |
| set_type(ModuleType type=ModuleNONE) | dmn::Module | [protected] |
| set_version(const std::string &version) | dmn::Module | [protected] |
| type() const | dmn::Module | |
| version() const | dmn::Module | |
| winner()=0 | dmn::Game | [pure virtual] |
| ~Game() | dmn::Game | [inline, virtual] |
| ~Module() | dmn::Module |
1.3.4