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game.h

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00001 
00028 #ifndef DMN_GAME_H
00029 #define DMN_GAME_H 1
00030 
00031 #include <dmn/dmn.h>
00032 #include <dmn/module.h>
00033 #include <dmn/core.h>
00034 
00035 #include <list>
00036 
00037 namespace dmn
00038 {
00042   class Game: public Module
00043   {
00044   public:
00048     Game();
00049 
00053     virtual ~Game() {}
00054 
00062     virtual bool configure(Core *core) = 0;
00063 
00072     virtual bool next_hand(ID hand, std::list<ID> *players) = 0;
00073 
00081     virtual bool is_first_hand(ID hand) = 0;
00082 
00090     virtual void set_hand_winner(ID hand, ID couple, Points points) = 0;
00091 
00097     virtual Points points_to_win() = 0;
00098 
00104     virtual void score_board(std::list<Score> *score) = 0;
00105 
00111     virtual ID next_turn() = 0;
00112 
00118     virtual ID winner() = 0;
00119 
00125     virtual bool is_finished() = 0;
00126   };
00127 };
00128 
00129 #endif // DMN_GAME_H

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