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null.h

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00001 
00027 #ifndef SOUND_NULL_H
00028 #define SOUND_NULL_H 1
00029 
00030 #include <dmn/sound.h>
00031 
00032 namespace dmn
00033 {
00039   class SoundNull: public Sound
00040   {
00041   public:
00045     SoundNull();
00046 
00047     bool configure(Core *core);
00048     void mix_dominoes();
00049     void domino_played(ID player, Domino domino, HalfDomino half);
00050     void player_pass(ID player);
00051   };
00052 };
00053 
00054 #endif // SOUND_NULL_H

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