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dmn::CoreStandard Member List

This is the complete list of members for dmn::CoreStandard, including all inherited members.
classification_of_tournament(ID tournament, std::list< ID > *teams)dmn::CoreStandard [virtual]
Core()dmn::Core
CoreStandard()dmn::CoreStandard
couple_of_player(ID player)dmn::DB [virtual]
couples_in_game(ID game, std::list< ID > *couples)dmn::DB [virtual]
couples_in_match(ID match, std::list< ID > *couples)dmn::DB [virtual]
couples_in_team(ID team, std::list< ID > *couples)dmn::DB [virtual]
delete_couple(ID couple) (defined in dmn::DB)dmn::DB [protected]
delete_couple_from_game(ID couple, ID game) (defined in dmn::DB)dmn::DB [protected]
delete_couple_from_match(ID couple, ID match) (defined in dmn::DB)dmn::DB [protected]
delete_display(ID display) (defined in dmn::DB)dmn::DB [protected]
delete_display_from_game(ID display, ID game) (defined in dmn::DB)dmn::DB [protected]
delete_display_from_hand(ID display, ID hand) (defined in dmn::DB)dmn::DB [protected]
delete_display_from_match(ID display, ID match) (defined in dmn::DB)dmn::DB [protected]
delete_display_from_tournament(ID display, ID tournament) (defined in dmn::DB)dmn::DB [protected]
delete_game(ID game) (defined in dmn::DB)dmn::DB [protected]
delete_hand(ID hand) (defined in dmn::DB)dmn::DB [protected]
delete_match(ID match) (defined in dmn::DB)dmn::DB [protected]
delete_player(ID player) (defined in dmn::DB)dmn::DB [protected]
delete_player_from_hand(ID player, ID hand) (defined in dmn::DB)dmn::DB [protected]
delete_sound(ID sound) (defined in dmn::DB)dmn::DB [protected]
delete_sound_from_hand(ID sound, ID hand) (defined in dmn::DB)dmn::DB [protected]
delete_team(ID team) (defined in dmn::DB)dmn::DB [protected]
delete_team_from_tournament(ID team, ID tournament) (defined in dmn::DB)dmn::DB [protected]
delete_tournament(ID tournament) (defined in dmn::DB)dmn::DB [protected]
desc() const dmn::Module
display(ID display) (defined in dmn::DB)dmn::DB [protected]
displays_in_game(ID game, std::list< ID > *displays)dmn::DB [virtual]
displays_in_hand(ID hand, std::list< ID > *displays)dmn::DB [virtual]
displays_in_match(ID match, std::list< ID > *displays)dmn::DB [virtual]
displays_in_tournament(ID tournament, std::list< ID > *displays)dmn::DB [virtual]
domino_playable_in_hand(ID hand, Player *player, ID id, Domino domino, HalfDomino half)dmn::CoreStandard [virtual]
dominoes_has_player_in_hand(ID hand, ID player)dmn::CoreStandard [virtual]
dominoes_in_hand(ID hand, Dominoes *dominoes)dmn::CoreStandard [virtual]
game(ID game) (defined in dmn::DB)dmn::DB [protected]
game_of_couple(ID couple)dmn::DB [virtual]
game_of_display(ID display)dmn::DB [virtual]
game_of_hand(ID hand)dmn::DB [virtual]
games_in_match(ID match, std::list< ID > *games)dmn::DB [virtual]
hand(ID hand) (defined in dmn::DB)dmn::DB [protected]
hand_of_display(ID display)dmn::DB [virtual]
hand_of_player(ID player)dmn::DB [virtual]
hand_of_sound(ID sound)dmn::DB [virtual]
hands_in_game(ID game, std::list< ID > *hands)dmn::DB [virtual]
id() const dmn::Module
insert_couple_in_game(ID couple, ID game) (defined in dmn::DB)dmn::DB [protected]
insert_couple_in_match(ID couple, ID match) (defined in dmn::DB)dmn::DB [protected]
insert_display_in_game(ID display, ID game) (defined in dmn::DB)dmn::DB [protected]
insert_display_in_hand(ID display, ID hand) (defined in dmn::DB)dmn::DB [protected]
insert_display_in_match(ID display, ID match) (defined in dmn::DB)dmn::DB [protected]
insert_display_in_tournament(ID display, ID tournament) (defined in dmn::DB)dmn::DB [protected]
insert_player_in_hand(ID player, ID hand) (defined in dmn::DB)dmn::DB [protected]
insert_sound_in_hand(ID sound, ID hand) (defined in dmn::DB)dmn::DB [protected]
insert_team_in_tournament(ID team, ID tournament) (defined in dmn::DB)dmn::DB [protected]
is_first_hand_of_game(ID game, ID hand)dmn::CoreStandard [virtual]
is_player_interactive(ID player)dmn::CoreStandard [virtual]
match(ID match) (defined in dmn::DB)dmn::DB [protected]
match_of_couple(ID couple)dmn::DB [virtual]
match_of_display(ID display)dmn::DB [virtual]
match_of_game(ID game)dmn::DB [virtual]
matches_in_tournament(ID tournament, std::list< ID > *matches)dmn::DB [virtual]
max_half_value_in_hand(ID hand)dmn::CoreStandard [virtual]
Module()dmn::Module
name() const dmn::Module
new_couple(Couple *module, ID team) (defined in dmn::DB)dmn::DB [protected]
new_display(Display *module) (defined in dmn::DB)dmn::DB [protected]
new_game(Game *module, ID match) (defined in dmn::DB)dmn::DB [protected]
new_hand(Hand *module, ID game) (defined in dmn::DB)dmn::DB [protected]
new_match(Match *module, ID tournament) (defined in dmn::DB)dmn::DB [protected]
new_player(Player *module, ID couple) (defined in dmn::DB)dmn::DB [protected]
new_sound(Sound *module) (defined in dmn::DB)dmn::DB [protected]
new_team(Team *module) (defined in dmn::DB)dmn::DB [protected]
new_tournament(Tournament *module) (defined in dmn::DB)dmn::DB [protected]
number_dominoes_in_hand(ID hand)dmn::CoreStandard [virtual]
play(const std::list< PlayerInfo > &teams, const std::string &tournament, const std::string &match, const std::string &game, const std::string &hand, const std::string &display, const std::string &sound)dmn::CoreStandard [virtual]
player(ID player) (defined in dmn::DB)dmn::DB [protected]
player_name(ID player)dmn::CoreStandard [virtual]
player_who_started_in_hand(ID hand)dmn::CoreStandard [virtual]
players_in_couple(ID couple, std::list< ID > *players)dmn::DB [virtual]
players_in_hand(ID hand, std::list< ID > *players)dmn::DB [virtual]
score_board_game(ID game, std::list< Score > *score)dmn::CoreStandard [virtual]
score_board_match(ID match, std::list< Score > *score)dmn::CoreStandard [virtual]
set_desc(const std::string &desc)dmn::Module [protected]
set_name(const std::string &name)dmn::Module [protected]
set_type(ModuleType type=ModuleNONE)dmn::Module [protected]
set_version(const std::string &version)dmn::Module [protected]
sound(ID sound) (defined in dmn::DB)dmn::DB [protected]
sounds_in_hand(ID hand, std::list< ID > *sound)dmn::DB [virtual]
team_of_couple(ID couple)dmn::DB [virtual]
teams(std::list< ID > *teams) (defined in dmn::DB)dmn::DB [protected]
teams_in_tournament(ID tournament, std::list< ID > *teams)dmn::DB [virtual]
tournament(ID tournament) (defined in dmn::DB)dmn::DB [protected]
tournament_of_display(ID display)dmn::DB [virtual]
tournament_of_match(ID match)dmn::DB [virtual]
tournament_of_team(ID team)dmn::DB [virtual]
tournaments(std::list< ID > *tournaments)dmn::DB [virtual]
type() const dmn::Module
version() const dmn::Module
~Core()dmn::Core [inline, virtual]
~Module()dmn::Module

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