#include <db.h>
Inheritance diagram for dmn::DB:
Public Member Functions | |
bool | tournaments (std::list< ID > *tournaments) |
Tournaments in dmn. | |
bool | matches_in_tournament (ID tournament, std::list< ID > *matches) |
Matches in a tournament. | |
ID | tournament_of_match (ID match) |
Tournament owner of the match. | |
bool | teams_in_tournament (ID tournament, std::list< ID > *teams) |
Teams in a tournament. | |
ID | tournament_of_team (ID team) |
Tournament of the team. | |
bool | displays_in_tournament (ID tournament, std::list< ID > *displays) |
Displays in a tournament. | |
ID | tournament_of_display (ID display) |
Tournament of the display. | |
bool | games_in_match (ID match, std::list< ID > *games) |
Games in a match. | |
ID | match_of_game (ID game) |
Match owner of the game. | |
bool | couples_in_match (ID match, std::list< ID > *couples) |
Couples in a match. | |
ID | match_of_couple (ID couple) |
Match of the couple. | |
bool | displays_in_match (ID match, std::list< ID > *displays) |
Displays in a match. | |
ID | match_of_display (ID display) |
Match of the display. | |
bool | hands_in_game (ID game, std::list< ID > *hands) |
Hands in a game. | |
ID | game_of_hand (ID hand) |
Game owner of the hand. | |
bool | couples_in_game (ID game, std::list< ID > *couples) |
Couples in a game. | |
ID | game_of_couple (ID couple) |
Game of the couple. | |
bool | displays_in_game (ID game, std::list< ID > *displays) |
Displays in a game. | |
ID | game_of_display (ID display) |
Game of the display. | |
bool | players_in_hand (ID hand, std::list< ID > *players) |
Players in a hand. | |
ID | hand_of_player (ID player) |
Hand of the player. | |
bool | displays_in_hand (ID hand, std::list< ID > *displays) |
Displays in a hand. | |
ID | hand_of_display (ID display) |
Hand of the display. | |
bool | sounds_in_hand (ID hand, std::list< ID > *sound) |
Sounds in a hand. | |
ID | hand_of_sound (ID sound) |
Hand of the sound. | |
bool | couples_in_team (ID team, std::list< ID > *couples) |
Couples in a team. | |
ID | team_of_couple (ID couple) |
Team owner of the couple. | |
bool | players_in_couple (ID couple, std::list< ID > *players) |
Players in a couple. | |
ID | couple_of_player (ID player) |
Couple owner of the player. | |
Protected Member Functions | |
Tournament * | tournament (ID tournament) |
Match * | match (ID match) |
Game * | game (ID game) |
Hand * | hand (ID hand) |
Player * | player (ID player) |
Display * | display (ID display) |
Sound * | sound (ID sound) |
bool | new_tournament (Tournament *module) |
bool | new_match (Match *module, ID tournament) |
bool | new_game (Game *module, ID match) |
bool | new_hand (Hand *module, ID game) |
bool | new_team (Team *module) |
bool | new_couple (Couple *module, ID team) |
bool | new_player (Player *module, ID couple) |
bool | new_display (Display *module) |
bool | new_sound (Sound *module) |
bool | delete_tournament (ID tournament) |
bool | delete_match (ID match) |
bool | delete_game (ID game) |
bool | delete_hand (ID hand) |
bool | delete_team (ID team) |
bool | delete_couple (ID couple) |
bool | delete_player (ID player) |
bool | delete_display (ID display) |
bool | delete_sound (ID sound) |
bool | insert_team_in_tournament (ID team, ID tournament) |
bool | insert_display_in_tournament (ID display, ID tournament) |
bool | insert_couple_in_match (ID couple, ID match) |
bool | insert_display_in_match (ID display, ID match) |
bool | insert_couple_in_game (ID couple, ID game) |
bool | insert_display_in_game (ID display, ID game) |
bool | insert_player_in_hand (ID player, ID hand) |
bool | insert_display_in_hand (ID display, ID hand) |
bool | insert_sound_in_hand (ID sound, ID hand) |
bool | delete_team_from_tournament (ID team, ID tournament) |
bool | delete_display_from_tournament (ID display, ID tournament) |
bool | delete_couple_from_match (ID couple, ID match) |
bool | delete_display_from_match (ID display, ID match) |
bool | delete_couple_from_game (ID couple, ID game) |
bool | delete_display_from_game (ID display, ID game) |
bool | delete_player_from_hand (ID player, ID hand) |
bool | delete_display_from_hand (ID display, ID hand) |
bool | delete_sound_from_hand (ID sound, ID hand) |
bool | teams (std::list< ID > *teams) |
Relation beteen modules
|
Couple owner of the player.
Implements dmn::Core. |
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Couples in a game. If couples is NULL, nothing is returned
Implements dmn::Core. |
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Couples in a match. If couples is NULL, nothing is returned
Implements dmn::Core. |
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Couples in a team. If couples is NULL, nothing is returned
Implements dmn::Core. |
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Displays in a game. If displays is NULL, nothing is returned
Implements dmn::Core. |
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Displays in a hand. If displays is NULL, nothing is returned
Implements dmn::Core. |
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Displays in a match. If displays is NULL, nothing is returned
Implements dmn::Core. |
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Displays in a tournament. If displays is NULL, nothing is returned
Implements dmn::Core. |
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Game of the couple.
Implements dmn::Core. |
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Game of the display.
Implements dmn::Core. |
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Game owner of the hand.
Implements dmn::Core. |
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Games in a match. If games is NULL, nothing is returned
Implements dmn::Core. |
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Hand of the display.
Implements dmn::Core. |
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Hand of the player.
Implements dmn::Core. |
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Hand of the sound.
Implements dmn::Core. |
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Hands in a game. If hands is NULL, nothing is returned
Implements dmn::Core. |
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Match of the couple.
Implements dmn::Core. |
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Match of the display.
Implements dmn::Core. |
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Match owner of the game.
Implements dmn::Core. |
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Matches in a tournament. If matches is NULL, nothings is returned
Implements dmn::Core. |
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Players in a couple. If players is NULL, nothing is returned
Implements dmn::Core. |
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Players in a hand. If players is NULL, nothing is returned
Implements dmn::Core. |
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Sounds in a hand. If sounds is NULL, nothing is returned
Implements dmn::Core. |
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Team owner of the couple.
Implements dmn::Core. |
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Teams in a tournament. If teams is NULL, nothing is returned
Implements dmn::Core. |
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Tournament of the display.
Implements dmn::Core. |
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Tournament owner of the match.
Implements dmn::Core. |
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Tournament of the team.
Implements dmn::Core. |
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Tournaments in dmn. If tournaments is NULL, nothings is returned
Implements dmn::Core. |