#include <null.h>
Inheritance diagram for dmn::DisplayNull:
Public Member Functions | |
DisplayNull () | |
Constructor. | |
bool | configure (Core *core) |
Make all the configuration needed by the module (after have the id). | |
void | tournament_winner (ID team_id) |
Team winner of the tournament. | |
void | match_winner (ID couple_id) |
Couple winner of the match. | |
void | game_winner (ID couple_id) |
Couple winner of the game. | |
void | hand_winner (ID player_id, Points points) |
Player winner of the hand. | |
void | tournament_classification () |
Tournament classification. | |
void | match_score_board () |
Match score board. | |
void | game_score_board () |
Game score board. | |
void | shuffling_tile (ID player_id, Domino domino) |
Shuffling a tile to a player. | |
void | domino_played (ID player_id, Domino domino, HalfDomino half) |
A player play a domino. | |
void | player_pass (ID player_id) |
A player passes. |
This module doesn't show nothing. Can be usefull for servers of games when net works.
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Make all the configuration needed by the module (after have the id).
Implements dmn::Display. |
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A player play a domino.
Implements dmn::Display. |
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Couple winner of the game.
Implements dmn::Display. |
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Player winner of the hand.
Implements dmn::Display. |
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Couple winner of the match.
Implements dmn::Display. |
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A player passes.
Implements dmn::Display. |
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Shuffling a tile to a player.
Implements dmn::Display. |
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Team winner of the tournament.
Implements dmn::Display. |